Skip to content
Stay Juicy

WoW Forever compendium

Weapon skills

What each class can wield in World of Warcraft: Forever, which Weapon Master teaches it, and the level and silver it costs. Stay Juicy is Alliance — Stormwind, Ironforge, and Darnassus are listed first.

Forever beta (client 1.60.1.69893). Weapon skill still exists. Subject to change and may contain errors. No race has a weapon specialisation racial any more: Blizzard removed them so no weapon type becomes required — see Races.

  • Every Weapon Master skill is level 1 and 10 silver, except Polearms at level 20 for 1 gold. Forever has not published different costs.
  • Ask a city guard for “Weapon Trainer” to pin the NPC. Trainer cities and NPCs match Classic capitals — no Forever move has been published.
  • Wands are a default Mage, Priest, and Warlock skill. Unarmed and Defense are automatic. Dual Wield is a class-trainer spell for warriors (level 20) and rogues (level 10), not a Weapon Master skill.
  • Forever vs Classic on this page: rogues can train one-handed axes; shaman two-handers are no longer an Enhancement talent (train them at a Weapon Master); hunter Dual Wield is no longer a Survival talent.

At a glance

Class × weapon

Start means every race of that class already knows it. By race means some races start with it and the rest train it. Train is a Weapon Master for everyone. Class is a caster default (wands).

Weapon skills by class
ClassOne-Handed Axes1H AxeTwo-Handed Axes2H AxeOne-Handed Swords1H SwordTwo-Handed Swords2H SwordOne-Handed Maces1H MaceTwo-Handed Maces2H MaceDaggersDaggerFist WeaponsFistStavesStaffPolearmsPolearmBowsBowCrossbowsXbowGunsGunThrownThrownWandsWand
WarriorBy raceBy raceBy raceBy raceBy raceBy raceBy raceTrainTrainTrainTrainTrainTrainBy race—
PaladinTrainTrainBy raceBy raceStartStart———Train—————
HunterTrainTrainTrainTrain——TrainTrainTrainTrainTrainTrainTrainTrain—
RogueTrain—Train—Train—StartTrain——TrainTrainTrainStart—
ShamanTrainTrain——StartTrainTrainTrainStart——————
Druid————StartTrainTrainTrainStartTrain—————
Priest————Start—Train—Train—————Class
Mage——Train———Train—Start—————Class
Warlock——Train———Start—Train—————Class

By class

What to train, and where

Warrior

Usable weapons

  • One-Handed AxesBy race

    Starts for Dwarf, Human, Orc, Tauren, Troll, Undead. Other races train it.

  • Two-Handed AxesBy race

    Starts for Dwarf, Orc. Other races train it.

  • One-Handed SwordsBy race

    Starts for Gnome, Human, Night Elf, Orc, Undead. Other races train it.

  • Two-Handed SwordsBy race

    Starts for Undead. Other races train it.

  • One-Handed MacesBy race

    Starts for Dwarf, Gnome, Human, Night Elf, Tauren. Other races train it.

  • Two-Handed MacesBy race

    Starts for Tauren. Other races train it.

  • DaggersBy race

    Starts for Gnome, Night Elf, Troll. Other races train it.

  • Fist WeaponsTrain

    10 silver at level 1.

  • StavesTrain

    10 silver at level 1.

  • PolearmsTrainLvl 20

    Level 20, 1 gold. No race starts with polearms.

  • BowsTrain

    10 silver at level 1.

  • CrossbowsTrain

    10 silver at level 1.

  • GunsTrain

    10 silver at level 1.

  • ThrownBy race

    Starts for Troll. Other races train it.

  • Can use every weapon type except wands. Shields are trained at the class trainer, not a Weapon Master.
  • You already know some weapons at creation — it depends on race, not a Weapon Master. Only the ones you did not start with need training.
  • Dual Wield is taught by the warrior trainer at level 20. Polearms are the only Weapon Master skill that waits until 20.
  • Forever Arms Weaponmaster is a damage bonus for the weapon you have equipped. It does not teach a new skill. Skyborne starting weapons are unconfirmed.

What each race starts with

RaceStarting weapons
Human1H Axe, 1H Mace, 1H Sword
Dwarf1H Axe, 2H Axe, 1H Mace
Night ElfDagger, 1H Mace, 1H Sword
GnomeDagger, 1H Mace, 1H Sword
Orc1H Axe, 2H Axe, 1H Sword
Undead1H Axe, 1H Sword, 2H Sword
Tauren1H Axe, 1H Mace, 2H Mace
Troll1H Axe, Dagger, Thrown

Alliance Weapon Masters

  • Woo Ping — Stormwind

    Weller's Arsenal, Trade District

    Xbow, Dagger, 1H Sword, 2H Sword, Staff, Polearm

    Trainer details
  • Buliwyf Stonehand — Ironforge

    Timberline Arms, Military Ward (upper floor)

    Fist, Gun, 1H Axe, 2H Axe, 1H Mace, 2H Mace

    Trainer details
  • Bixi Wobblebonk — Ironforge

    Timberline Arms, Military Ward (upper floor)

    Xbow, Dagger, Thrown

    Trainer details
  • Ilyenia Moonfire — Darnassus

    Warrior's Terrace, lower tier

    Bow, Dagger, Fist, Staff, Thrown

    Trainer details

Horde Weapon Masters

  • Sayoc — Orgrimmar

    Arms of Legend, Valley of Honor

    Bow, Dagger, Fist, 1H Axe, 2H Axe, Staff, Thrown

  • Hanashi — Orgrimmar

    Arms of Legend, Valley of Honor

    Bow, 1H Axe, 2H Axe, Staff, Thrown

  • Ansekhwa — Thunder Bluff

    Weapons tent, Lower Rise

    Gun, 1H Mace, 2H Mace, Staff

  • Archibald — Undercity

    War Quarter, weapon merchants alcove

    Xbow, Dagger, 1H Sword, 2H Sword, Polearm

Paladin

Usable weapons

  • One-Handed AxesTrain

    10 silver at level 1.

  • Two-Handed AxesTrain

    10 silver at level 1.

  • One-Handed SwordsBy race

    Starts for Human. Other races train it.

  • Two-Handed SwordsBy race

    Starts for Human. Other races train it.

  • One-Handed MacesStart

    Known at character creation.

  • Two-Handed MacesStart

    Known at character creation.

  • PolearmsTrainLvl 20

    Level 20, 1 gold.

  • No daggers, fists, staves, bows, guns, crossbows, thrown, or wands. Shields come from the class trainer.
  • Every paladin starts with one- and two-handed maces. Humans also start with one- and two-handed swords.

Alliance Weapon Masters

  • Woo Ping — Stormwind

    Weller's Arsenal, Trade District

    1H Sword, 2H Sword, Polearm

    Trainer details
  • Buliwyf Stonehand — Ironforge

    Timberline Arms, Military Ward (upper floor)

    1H Axe, 2H Axe

    Trainer details

Horde Weapon Masters

  • Sayoc — Orgrimmar

    Arms of Legend, Valley of Honor

    1H Axe, 2H Axe

  • Hanashi — Orgrimmar

    Arms of Legend, Valley of Honor

    1H Axe, 2H Axe

  • Archibald — Undercity

    War Quarter, weapon merchants alcove

    1H Sword, 2H Sword, Polearm

Hunter

Usable weapons

  • One-Handed AxesTrain

    10 silver at level 1.

  • Two-Handed AxesTrain

    10 silver at level 1.

  • One-Handed SwordsTrain

    10 silver at level 1.

  • Two-Handed SwordsTrain

    10 silver at level 1.

  • DaggersTrain

    10 silver at level 1.

  • Fist WeaponsTrain

    10 silver at level 1.

  • StavesTrain

    10 silver at level 1.

  • PolearmsTrainLvl 20

    Level 20, 1 gold.

  • BowsTrain

    Night Elves and Trolls typically start with bows.

  • CrossbowsTrain

    10 silver at level 1.

  • GunsTrain

    Dwarves, Orcs, and Tauren typically start with guns.

  • ThrownTrain

    Trolls typically start with thrown.

  • No maces, wands, or shields.
  • You start with your race’s ranged weapon (bow, gun, or thrown) plus a few melee skills.
  • Dual Wield is no longer a Survival talent. Forever Survival’s Predator’s Edge increases off-hand damage, so Dual Wield is a class proficiency rather than a spec pick — train it at the hunter trainer if you do not already have it.

Alliance Weapon Masters

  • Woo Ping — Stormwind

    Weller's Arsenal, Trade District

    Xbow, Dagger, 1H Sword, 2H Sword, Staff, Polearm

    Trainer details
  • Buliwyf Stonehand — Ironforge

    Timberline Arms, Military Ward (upper floor)

    Fist, Gun, 1H Axe, 2H Axe

    Trainer details
  • Bixi Wobblebonk — Ironforge

    Timberline Arms, Military Ward (upper floor)

    Xbow, Dagger, Thrown

    Trainer details
  • Ilyenia Moonfire — Darnassus

    Warrior's Terrace, lower tier

    Bow, Dagger, Fist, Staff, Thrown

    Trainer details

Horde Weapon Masters

  • Sayoc — Orgrimmar

    Arms of Legend, Valley of Honor

    Bow, Dagger, Fist, 1H Axe, 2H Axe, Staff, Thrown

  • Hanashi — Orgrimmar

    Arms of Legend, Valley of Honor

    Bow, 1H Axe, 2H Axe, Staff, Thrown

  • Ansekhwa — Thunder Bluff

    Weapons tent, Lower Rise

    Gun, Staff

  • Archibald — Undercity

    War Quarter, weapon merchants alcove

    Xbow, Dagger, 1H Sword, 2H Sword, Polearm

Rogue

Usable weapons

  • One-Handed AxesTrain

    New in Forever. Alliance: Buliwyf in Ironforge. Horde: Sayoc or Hanashi in Orgrimmar.

  • One-Handed SwordsTrain

    Humans, Night Elves, Gnomes, and Undead often start with this.

  • DaggersStart

    Known at character creation.

  • One-Handed MacesTrain

    10 silver at level 1.

  • Fist WeaponsTrain

    10 silver at level 1.

  • BowsTrain

    10 silver at level 1.

  • CrossbowsTrain

    10 silver at level 1.

  • GunsTrain

    10 silver at level 1.

  • ThrownStart

    Known at character creation.

  • No two-handers, staves, polearms, or wands. Dual Wield is taught by the rogue trainer at level 10.
  • Forever adds one-handed axes (Classic rogues could not use them). Combat Hack and Slash treats axes and swords as one weapon group.
  • Every rogue starts with daggers and thrown. Many races also start with one-handed swords.

Alliance Weapon Masters

  • Woo Ping — Stormwind

    Weller's Arsenal, Trade District

    Xbow, 1H Sword

    Trainer details
  • Buliwyf Stonehand — Ironforge

    Timberline Arms, Military Ward (upper floor)

    Fist, Gun, 1H Axe, 1H Mace

    Trainer details
  • Bixi Wobblebonk — Ironforge

    Timberline Arms, Military Ward (upper floor)

    Xbow

    Trainer details
  • Ilyenia Moonfire — Darnassus

    Warrior's Terrace, lower tier

    Bow, Fist

    Trainer details

Horde Weapon Masters

  • Sayoc — Orgrimmar

    Arms of Legend, Valley of Honor

    Bow, Fist, 1H Axe

  • Hanashi — Orgrimmar

    Arms of Legend, Valley of Honor

    Bow, 1H Axe

  • Ansekhwa — Thunder Bluff

    Weapons tent, Lower Rise

    Gun, 1H Mace

  • Archibald — Undercity

    War Quarter, weapon merchants alcove

    Xbow, 1H Sword

Shaman

Usable weapons

  • One-Handed AxesTrain

    10 silver at level 1.

  • Two-Handed AxesTrain

    No longer an Enhancement talent. Train at a Weapon Master.

  • One-Handed MacesStart

    Known at character creation.

  • Two-Handed MacesTrain

    No longer an Enhancement talent. Train at a Weapon Master.

  • DaggersTrain

    10 silver at level 1.

  • Fist WeaponsTrain

    10 silver at level 1.

  • StavesStart

    Known at character creation.

  • No swords, polearms, bows, guns, crossbows, thrown, or wands. Shields come from the class trainer.
  • The Classic Enhancement talent Two-Handed Axes and Maces is gone in Forever. Train 2H axes and maces at a Weapon Master instead of spending a talent.
  • Dual Wield was not on Shamans in the level 38 BlizzCon demo. Do not assume TBC dual wield.

Alliance Weapon Masters

  • Woo Ping — Stormwind

    Weller's Arsenal, Trade District

    Dagger

    Trainer details
  • Buliwyf Stonehand — Ironforge

    Timberline Arms, Military Ward (upper floor)

    Fist, 1H Axe, 2H Axe, 2H Mace

    Trainer details
  • Bixi Wobblebonk — Ironforge

    Timberline Arms, Military Ward (upper floor)

    Dagger

    Trainer details
  • Ilyenia Moonfire — Darnassus

    Warrior's Terrace, lower tier

    Dagger, Fist

    Trainer details

Horde Weapon Masters

  • Sayoc — Orgrimmar

    Arms of Legend, Valley of Honor

    Dagger, Fist, 1H Axe, 2H Axe

  • Hanashi — Orgrimmar

    Arms of Legend, Valley of Honor

    1H Axe, 2H Axe

  • Ansekhwa — Thunder Bluff

    Weapons tent, Lower Rise

    2H Mace

  • Archibald — Undercity

    War Quarter, weapon merchants alcove

    Dagger

Druid

Usable weapons

  • One-Handed MacesStart

    Known at character creation.

  • Two-Handed MacesTrain

    10 silver at level 1.

  • DaggersTrain

    Night Elves often start with daggers.

  • Fist WeaponsTrain

    10 silver at level 1.

  • StavesStart

    Known at character creation.

  • PolearmsTrainLvl 20

    Level 20, 1 gold. From the Forever client’s skill tables (Season of Discovery rows), not yet confirmed in game.

  • No swords, axes, ranged weapons, or wands. Vanilla druids could not wield polearms, but the Forever client’s skill tables let a druid train them at level 20 — rows carried over from Season of Discovery. Treat the polearm unlock as client data until it is confirmed in game.

Alliance Weapon Masters

  • Woo Ping — Stormwind

    Weller's Arsenal, Trade District

    Dagger, Polearm

    Trainer details
  • Buliwyf Stonehand — Ironforge

    Timberline Arms, Military Ward (upper floor)

    Fist, 2H Mace

    Trainer details
  • Bixi Wobblebonk — Ironforge

    Timberline Arms, Military Ward (upper floor)

    Dagger

    Trainer details
  • Ilyenia Moonfire — Darnassus

    Warrior's Terrace, lower tier

    Dagger, Fist

    Trainer details

Horde Weapon Masters

  • Sayoc — Orgrimmar

    Arms of Legend, Valley of Honor

    Dagger, Fist

  • Ansekhwa — Thunder Bluff

    Weapons tent, Lower Rise

    2H Mace

  • Archibald — Undercity

    War Quarter, weapon merchants alcove

    Dagger, Polearm

Priest

Usable weapons

  • One-Handed MacesStart

    Known at character creation.

  • DaggersTrain

    10 silver at level 1.

  • StavesTrain

    10 silver at level 1.

  • WandsClass

    Known at creation. Not a Weapon Master skill.

  • Wands are a default caster skill, not taught by Weapon Masters. No swords, axes, fists, polearms, or ranged weapons.

Alliance Weapon Masters

  • Woo Ping — Stormwind

    Weller's Arsenal, Trade District

    Dagger, Staff

    Trainer details
  • Bixi Wobblebonk — Ironforge

    Timberline Arms, Military Ward (upper floor)

    Dagger

    Trainer details
  • Ilyenia Moonfire — Darnassus

    Warrior's Terrace, lower tier

    Dagger, Staff

    Trainer details

Horde Weapon Masters

  • Sayoc — Orgrimmar

    Arms of Legend, Valley of Honor

    Dagger, Staff

  • Hanashi — Orgrimmar

    Arms of Legend, Valley of Honor

    Staff

  • Ansekhwa — Thunder Bluff

    Weapons tent, Lower Rise

    Staff

  • Archibald — Undercity

    War Quarter, weapon merchants alcove

    Dagger

Mage

Usable weapons

  • One-Handed SwordsTrain

    10 silver at level 1.

  • DaggersTrain

    10 silver at level 1.

  • StavesStart

    Known at character creation.

  • WandsClass

    Known at creation. Not a Weapon Master skill.

  • Wands are a default caster skill, not taught by Weapon Masters. No maces, axes, fists, polearms, or ranged weapons.

Alliance Weapon Masters

  • Woo Ping — Stormwind

    Weller's Arsenal, Trade District

    Dagger, 1H Sword

    Trainer details
  • Bixi Wobblebonk — Ironforge

    Timberline Arms, Military Ward (upper floor)

    Dagger

    Trainer details
  • Ilyenia Moonfire — Darnassus

    Warrior's Terrace, lower tier

    Dagger

    Trainer details

Horde Weapon Masters

  • Sayoc — Orgrimmar

    Arms of Legend, Valley of Honor

    Dagger

  • Archibald — Undercity

    War Quarter, weapon merchants alcove

    Dagger, 1H Sword

Warlock

Usable weapons

  • One-Handed SwordsTrain

    10 silver at level 1.

  • DaggersStart

    Known at character creation.

  • StavesTrain

    10 silver at level 1.

  • WandsClass

    Known at creation. Not a Weapon Master skill.

  • Wands are a default caster skill, not taught by Weapon Masters. No maces, axes, fists, polearms, or ranged weapons.

Alliance Weapon Masters

  • Woo Ping — Stormwind

    Weller's Arsenal, Trade District

    1H Sword, Staff

    Trainer details
  • Ilyenia Moonfire — Darnassus

    Warrior's Terrace, lower tier

    Staff

    Trainer details

Horde Weapon Masters

  • Sayoc — Orgrimmar

    Arms of Legend, Valley of Honor

    Staff

  • Hanashi — Orgrimmar

    Arms of Legend, Valley of Honor

    Staff

  • Ansekhwa — Thunder Bluff

    Weapons tent, Lower Rise

    Staff

  • Archibald — Undercity

    War Quarter, weapon merchants alcove

    1H Sword

Weapon Masters

Where to stand

Copy the /way macro, or ask a city guard to mark Weapon Trainer.

Stormwind

Alliance

Woo Ping

Weller's Arsenal, Trade District

57.1, 57.7

/way Stormwind City 57.1 57.7 Woo Ping
  • Xbow
  • Dagger
  • 1H Sword
  • 2H Sword
  • Staff
  • PolearmLvl 20

Ironforge

Alliance

Buliwyf Stonehand

Timberline Arms, Military Ward (upper floor)

62.2, 89.6

/way Ironforge 62.2 89.6 Buliwyf Stonehand
  • Fist
  • Gun
  • 1H Axe
  • 2H Axe
  • 1H Mace
  • 2H Mace

Bixi Wobblebonk

Timberline Arms, Military Ward (upper floor)

62.2, 89.6

/way Ironforge 62.2 89.6 Bixi Wobblebonk
  • Xbow
  • Dagger
  • Thrown

Darnassus

Alliance

Ilyenia Moonfire

Warrior's Terrace, lower tier

57.6, 46.7

/way Darnassus 57.6 46.7 Ilyenia Moonfire
  • Bow
  • Dagger
  • Fist
  • Staff
  • Thrown

Orgrimmar

Horde

Sayoc

Arms of Legend, Valley of Honor

81.5, 19.6

/way Orgrimmar 81.5 19.6 Sayoc
  • Bow
  • Dagger
  • Fist
  • 1H Axe
  • 2H Axe
  • Staff
  • Thrown

Hanashi

Arms of Legend, Valley of Honor

81.5, 19.6

/way Orgrimmar 81.5 19.6 Hanashi
  • Bow
  • 1H Axe
  • 2H Axe
  • Staff
  • Thrown

Thunder Bluff

Horde

Ansekhwa

Weapons tent, Lower Rise

40.9, 62.7

/way Thunder Bluff 40.9 62.7 Ansekhwa
  • Gun
  • 1H Mace
  • 2H Mace
  • Staff

Undercity

Horde

Archibald

War Quarter, weapon merchants alcove

57.3, 32.8

/way Undercity 57.3 32.8 Archibald
  • Xbow
  • Dagger
  • 1H Sword
  • 2H Sword
  • PolearmLvl 20