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Stay Juicy

WoW Forever compendium

Races and racials

Every playable race in World of Warcraft: Forever and its four racials — two actives and two passives — after Blizzard's final pre-launch tuning. Plus priest racials and the classes every race can roll, including combos new to Forever. The Skyborne appear on both sides as their own variants, with a racial that differs between them.

From Blizzard's beta development notes (racial tuning on October 15, 26 and 27) and Forever's spell data. Forever launches November 4, so numbers may still change. Stay Juicy is Alliance — High Order Skyborne is our new race.

Faction

Alliance

Human

Human

Humans are versatile and ambitious, bringing their technical, arcane, and spiritual wisdom toward the goal of a peaceful world.

Racials

  • Will to Survive

    Instantly removes all Stun effects. 3 min cooldown.

    Classic · Not available in Classic.

  • Perception

    Dramatically increases stealth detection for 20 seconds. 3 min cooldown.

    Classic · Unchanged.

  • RuthlessPassive

    Increases critical strike chance with all spells and attacks by 1%.

    Classic · Not in Classic, where Sword Specialization added 5 skill points to one-handed and two-handed swords instead.

  • The Human SpiritPassive

    Increases Spirit by 10%.

    Classic · Granted 5% additional Spirit.

Priest racials

  • Divine GracePriest

    New. Instant, 40 yd range, 10 min cooldown. Heals a friendly target below 50% Health and removes Weakened Soul from them; can't be cast on yourself. Rank 1 (level 10) heals 145 to 182, rank 7 (level 58) 1285 to 1514.

  • FeedbackPriest

    Instant, 3 min cooldown. For 15 sec, any spell that hits you burns the caster's Mana and deals 1 Shadow damage per point burned: 18 Mana at rank 1 (level 20, 55 Mana), 105 at rank 5 (level 60, 230 Mana).

Classes

  • HunterNew
  • Mage
  • Paladin
  • Priest
  • Rogue
  • Warlock
  • Warrior
Dwarf

Dwarf

The ancient Dwarves are known for their engineering prowess, their resistance, and their love of treasure.

Racials

  • Stoneform

    Instantly removes and grants immunity to all Bleed, Poison and Disease effects, and reduces Physical damage taken by 10% for 8 sec. 3 min cooldown.

    Classic · Granted immunity to Bleed, Poison and Disease, plus 10% more Armor for 8 seconds.

  • Find Treasure

    Shows nearby treasure on your minimap until cancelled, and gives a chance to find extra items in most chests.

    Classic · Tracked nearby treasure on the minimap until cancelled.

  • Artisan's PrecisionPassive

    Increases hit chance with spells and attacks by 1%.

    Classic · Not available in Classic.

  • Big Game HunterPassive

    Deal 5% more damage to Beasts.

    Classic · Not available in Classic.

Priest racials

  • ChastisePriest

    Instant, 20 yd range, 2 min cooldown. Deals Holy damage and roots the target for up to 2 sec. Humanoids only, very low threat. Rank 1 (level 20, 50 Mana): 43 to 49 damage. Rank 5 (level 60, 225 Mana): 272 to 306.

  • Desperate PrayerPriest

    Instant, 10 min cooldown. Heals you for 145 to 182 at rank 1 (level 10), up to 1285 to 1514 at rank 7 (level 58).

Classes

  • Hunter
  • Paladin
  • Priest
  • Rogue
  • ShamanNew
  • Warrior
Night Elf

Night Elf

The mysterious and ageless Night Elves possess an innate connection to nature and a mastery of the shadows.

Racials

  • Elune's Light

    Increases critical strike chance with all spells and attacks by 10% for 15 seconds. 3 min cooldown.

    Classic · Not available in Classic.

  • Shadowmeld

    Slip into the shadows until you move or cancel it, making you harder to detect. 10 sec cooldown; used in combat, it discourages enemies from attacking you but the cooldown becomes 2 min.

    Classic · Concealed you until movement or cancellation. Night Elf Rogues and Druids were also harder to detect while stealthed or prowling.

  • QuicknessPassive

    Increases Dodge chance by 1% and movement speed by 2%, stacking with other speed increases. Night Elf Rogues and Druids are also harder to detect in Stealth, as if 1 level higher.

    Classic · Granted 1% additional Dodge chance.

  • Wisp SpiritPassive

    Become a wisp when you die, moving 75% faster while dead.

    Classic · Wisp form granted 50% faster movement after death.

Priest racials

  • Elune's GracePriest

    Changed. Level 20: instant, 3% of base Mana, 5 min cooldown. Reduces the chance that melee and ranged attacks hit you by 50% for 15 seconds, or until three attacks miss.

    Classic · Ranged attacks only, plus dodge, 3 min cooldown.

  • StarshardsPriest

    Changed. 30 yd range, 30 sec cooldown. Rains starshards on the target for Arcane damage over 6 sec: 162 at rank 1 (level 10, 50 Mana), up to 1800 at rank 7 (level 58, 350 Mana).

    Classic · No cooldown and far less damage.

Classes

  • Druid
  • Hunter
  • Priest
  • Rogue
  • Warrior
Gnome

Gnome

Gnomes are brilliant and eccentric inventors, known for their quick wits and expansive minds.

Racials

  • Escape Artist

    Instantly escape all movement-impairing effects and become immune to them for 3 seconds. 2 min cooldown.

    Classic · Had a 0.5 sec cast and a 1 min cooldown, with no immunity afterwards.

  • Eureka!

    For 8 seconds, your non-periodic damage and healing abilities cost 10% less Mana, Rage or Energy and deal 10% more damage or healing. 2 min cooldown.

    Classic · Not available in Classic.

  • Expansive MindPassive

    Grants 5% more maximum Mana, Rage or Energy.

    Classic · Granted 5% additional Intellect.

  • Engineering SpecializationPassive

    Engineering devices fail or backfire 20% less often.

    Classic · Added 15 skill points to Engineering.

Priest racials

  • Confounding FlashPriest

    New. Level 10: 3% of base Mana, 0.5 sec cast, 2 min cooldown. Confuses up to 5 enemies within 8 yds for 3 sec. Any damage breaks it.

  • Contingency PlanPriest

    New. Instant, 30 yd range, 10 min cooldown. Wards an ally for 30 sec; the next hit that drops them below 35% Health gives them a damage absorb and heals them over 15 sec. Rank 1 (level 20): 155 absorb, 125 healing. The absorb reaches 926 at rank 5 (level 60). One ward per target.

Classes

  • Mage
  • PriestNew
  • Rogue
  • Warlock
  • Warrior
Skyborne

Skyborne

High Order

Windswept elves of Zephras Isle, a floating island. The High Order Skyborne took the Alliance's side.

Racials

  • Walk on Air

    Glide down through the air for 10 seconds, steering as you go. 90 sec cooldown.

    Classic · Not available in Classic.

  • Read Leyline

    2 sec cast, usable while moving, 2 min cooldown. Increases Health and Mana regeneration by 50% for 15 seconds. Cast at a ley line, it also grants Attuned for 1 hour, raising the bonus to 100%. Attuned lasts through death but ends when you enter a raid. Can't be used while Innervate is active.

    Classic · Not available in Classic.

  • Wind BlessedPassive

    Increases melee, ranged and spellcasting Haste by 2%.

    Classic · Not available in Classic.

  • Elemental InsightPassive

    Deal 5% more damage to Elementals.

    Classic · Not available in Classic.

Classes

  • Druid
  • Hunter
  • Mage
  • Rogue
  • Warrior

Faction

Horde

Orc

Orc

Focused, ferocious, and sometimes monstrous, the Horde values strength and honor, but struggles to keep aggression in check.

Racials

  • Blood Fury

    Increases Attack Power and Spell Power by 10% for 15 seconds. 2 min cooldown.

    Classic · Granted 25% more base melee Attack Power for 15 seconds, but reduced healing received by 50% for 25 seconds.

  • Shatter Curse

    Instantly removes all Curses and Banes from you, and reduces magic damage taken by 5% for 8 seconds. 3 min cooldown.

    Classic · Not available in Classic.

  • CommandPassive

    Hunter and Warlock pets deal 5% more damage.

    Classic · Unchanged.

  • HardinessPassive

    Stuns affecting you last 20% less time.

    Classic · Granted an additional 25% chance to resist Stuns.

Classes

  • Hunter
  • MageNew
  • Rogue
  • Shaman
  • Warlock
  • Warrior
Undead

Undead

The plague of undeath was unleashed upon the land, and those who survived... are the Forsaken.

Racials

  • Will of the Forsaken

    Instantly removes all Charm, Fear and Sleep effects. 2 min cooldown.

    Classic · Granted 5 seconds of immunity to Charm, Fear and Sleep, and could be activated while affected.

  • Cannibalize

    Consume a Humanoid or Undead corpse within 5 yards to regenerate 7% of your total Health and 7% of your total Mana every 2 sec for 10 sec. 2 min cooldown. Moving, taking damage or performing an action interrupts the effect.

    Classic · Recovered 7% of total Health every 2 seconds for 10 seconds from a Humanoid or Undead corpse within 5 yards. Movement, actions and incoming damage interrupted it.

  • Underwater BreathingPassive

    Extends the time you can hold your breath underwater by 300%.

    Classic · Also extended underwater breath duration by 300%.

  • Touch of the GravePassive

    Your damaging spells and attacks can drain Health from the target, up to 5% of your maximum Health: a 30% chance for Mages, Priests and Warlocks, 20% for Paladins, Rogues and Warriors. At most once every 15 seconds.

    Classic · Not available in Classic.

Priest racials

  • Dark SacrificePriest

    Instant, 10 min cooldown. Converts your own Health into as much Mana over 15 sec: 440 at rank 1 (level 20), up to 1600 at rank 5 (level 60). The Mana gained scales with Spirit.

  • Touch of WeaknessPriest

    Instant. The next melee attack against you deals Shadow damage to the attacker and cuts their melee attack power for 2 min. Rank 1 (level 10, 25 Mana): 8 damage, 43 attack power. Rank 6 (level 60, 195 Mana): 56 damage, 204 attack power.

Classes

  • Mage
  • PaladinNew
  • Priest
  • Rogue
  • Warlock
  • Warrior
Tauren

Tauren

The peaceful Tauren have long roamed the central plains, but now their way of life is under threat.

Racials

  • War Stomp

    0.5 sec cast. Stuns up to 5 enemies within 8 yards for 2 seconds. 90 sec cooldown.

    Classic · The same stun on a 2 min cooldown.

  • Cultivation

    Grows a duplicate of a nearby herb that you can harvest without Herbalism; each herb can be cultivated once. 15 min cooldown. Your level must be at least the herb's Herbalism skill divided by 5 (level 60 for herbs above 300 skill).

    Classic · Added 15 skill points to Herbalism.

  • PlainsrunningPassive

    Every 5 seconds spent moving increases your movement speed by 2%, up to 60%. Taking damage or standing still wears it down. Doesn't affect mounted speed.

    Classic · Not available in Classic.

  • EndurancePassive

    Increases total Health by 5%.

    Classic · Unchanged.

Classes

  • Druid
  • Hunter
  • Shaman
  • Warrior
Troll

Troll

The savage and mysterious Trolls are known for their regeneration and their affinity for the elements.

Racials

  • Berserking

    Increases attack and casting speed by 10% for 15 seconds. 3 min cooldown.

    Classic · Granted 10–30% faster attacks and casting for 10 seconds. Lower Health at activation increased the bonus from 10% to as much as 30%.

  • Rapid Regeneration

    Channel to regenerate 50% of your maximum Health over 6 seconds. Moving, acting or taking damage cancels it. 3 min cooldown.

    Classic · Not available in Classic.

  • RegenerationPassive

    Regenerate Health 20% faster. During combat, 20% of your total Health regeneration continues.

    Classic · Health regenerated 10% faster, and 10% of it continued in combat.

  • Beast SlayingPassive

    Deal 5% more damage to Beasts.

    Classic · Unchanged.

Priest racials

  • Hex of WeaknessPriest

    Instant, 30 yd range. Reduces the target's melee attack power and the effectiveness of healing on it by 20% for 2 min. Rank 1 (level 10, 35 Mana): 43 attack power. Rank 6 (level 60, 240 Mana): 204 attack power.

    Classic · Reduced flat melee damage instead of attack power.

  • ShadowguardPriest

    Instant, 3 charges, lasts 10 min. Shadow strikes anyone who hits you with a spell, melee or ranged attack, once every few seconds, with no threat. Rank 1 (level 20, 50 Mana): 13 damage. Rank 6 (level 60, 250 Mana): 96 damage.

Classes

  • Hunter
  • Mage
  • Priest
  • Rogue
  • Shaman
  • WarlockNew
  • Warrior
Skyborne

Skyborne

Windshaper

Windswept elves of Zephras Isle, a floating island. The Windshaper Skyborne took the Horde's side.

Racials

  • Walk on Air

    Glide down through the air for 10 seconds, steering as you go. 90 sec cooldown.

    Classic · Not available in Classic.

  • Skysight

    0.5 sec cast, usable while moving, 2 min cooldown. Increases movement speed by 15% for 15 seconds. Cast at an elemental convergence, it also grants Charged for 1 hour, raising the bonus to 30%. Charged lasts through death but ends when you enter a raid.

    Classic · Not available in Classic.

  • Wind BlessedPassive

    Increases melee, ranged and spellcasting Haste by 2%.

    Classic · Not available in Classic.

  • Elemental InsightPassive

    Deal 5% more damage to Elementals.

    Classic · Not available in Classic.

Classes

  • Druid
  • Hunter
  • Rogue
  • Shaman
  • Warrior